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3D Diffusion Limited Aggregation experiment made using compute shaders in Unity. This is my 14th bio-inspired simulation. This version has less customization options than the 2D version, since it can get a little expensive to render depending on the initial settings. Unfortunately compute shaders in WebGL are yet not supported by any computer graphics APIs, maybe in the furute I'll redo this in WebGPU. 

Made as a part of an assignment from @Arsiliath course to write compute shaders in Unity. Check him and his course out here

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorgubebra
GenreSimulation
Tags3D, Atmospheric, Colorful, mind-bending, nature, Shaders, unit, Unity, Visualization

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Dla3D.zip 38 MB

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wow, I just discovered your work and Arsiliath's. I would love to learn something about compute shaders in unity. All of your bio simulations for unity were part of Arsiliath's Course as assignments ? I might buy it bc its really cool. Amazing Job!!!

Thanks! No, not all of them. Actually he just teaches the basics and you have to figure out other cool algorithms. But you should definitely try doing stuff like this, is very fun!