A downloadable game for Windows

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VR sandbox game made to learn about runtime mesh destruction. I'm hoping to turn this into an unity package for anyone to use it, as soon as I manage to parallelize this on GPU (I'll post the link here in this case). This was made in 1,5 week. The normals of the mesh are changed in a way that make the material shattered, by calculating the mean normal vector for each same vertex. The effect is not obligatory.

About the game:

  • Right Trigger to smash.
  • Left trigger to rebuild.
  • Left Grab trigger to move object or fragments.
  • Break rocks or cubes by punching them

If you do not have a VR equipment, you can watch the whole gameplay here:

All the assets were taken from Unity Asset Store and the sound effects from freesound.org


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Click download now to get access to the following files:

Splinter.zip 36 MB


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Looks like fun!