A downloadable game for Windows
VR sandbox game made to learn about runtime mesh destruction. I'm hoping to turn this into an unity package for anyone to use it, as soon as I manage to parallelize this on GPU (I'll post the link here in this case). This was made in 1,5 week. The normals of the mesh are changed in a way that make the material shattered, by calculating the mean normal vector for each same vertex. The effect is not obligatory.
About the game:
- Right Trigger to smash.
- Left trigger to rebuild.
- Left Grab trigger to move object or fragments.
- Break rocks or cubes by punching them
If you do not have a VR equipment, you can watch the whole gameplay here:
All the assets were taken from Unity Asset Store and the sound effects from freesound.org
Click download now to get access to the following files: